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In April 2013, Age of Empires II: HD Edition was released on the Steam digital distribution platform for Windows operating systems. Both the original Age of Empires II and the expansion pack were later released as "the Gold Edition". The game won multiple awards and is today considered a classic of its type, having had a significant impact on future games in its genre. Three months after its release, two million copies of The Age of Kings had been shipped, and it topped sales charts in seven countries. Some reviewers, however, were critical of the presentation of units-they were seen as bland and uninteresting-while others considered The Age of Kings to be too similar to its predecessor, Age of Empires.

The significant number of new features was praised, as were the gameplay improvements. Reception of The Age of Kings was highly positive. The design team focused on resolving significant issues in Age of Empires, but noted on release that some problems remained.
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Despite using the same game engine and similar code to its predecessor, development of The Age of Kings took a year longer than expected, forcing Ensemble Studios to release Age of Empires: The Rise of Rome in 1998 instead. There are three additional single-player game modes, and multiplayer is supported. There are five historically based campaigns, which constrict the player to specialized and story-backed conditions. Players aim to gather resources, which they use to build towns, create armies, and defeat their enemies. The Age of Kings is set in the Middle Ages and contains thirteen playable civilizations. A Dreamcast port, by Konami, was canceled. A PlayStation 2 version was released by Konami in 2001, and a Nintendo DS spinoff, Age of Empires: The Age of Kings was developed by Backbone Entertainment in 2006. An expansion, The Conquerors, was released in 2000. Released in 1999 for the Microsoft Windows and Macintosh operating systems, it was the second game in the Age of Empires series. Other ex-members of Cavedog, including Total Annihilation's game engine developer Jon Mavor, later went on to develop Planetary Annihilation in 2014, another game in the same vein as Total Annihilation.Īge of Empires II: The Age of Kings is a real-time strategy video game developed by Ensemble Studios and published by Microsoft. The Total Annihilation 3D project was begun in the summer of 2006.
#Cavedog entertainment total annihilation mod#
The creators of XTA, a mod for Total Annihilation, independently developed the open source 3D graphics Spring game engine. The Cavedog team ended, but ex-Cavedog and lead designer Chris Taylor, went on with Gas Powered Games to create Supreme Commander in 2007, popularly considered the "spiritual successor" of Total Annihilation. Total Annihilation is no longer officially supported, due to the closure of Cavedog.

After the closure of the Cavedog Entertainment Studios in 1999, the intellectual property fell to Infogrames (now Atari). Two expansion packs were released, The Core Contingency on Apand Battle Tactics on June 30, 1998. It was the first real-time strategy game to feature 3D units and terrain.
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Total Annihilation is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and released on Septemby GT Interactive for Microsoft Windows and Mac OS.
